First, setup the NDK toolchain stuff:
Now you're ready to compare RTBareBones!
If everything worked, you will hear a sound effect when the compile is finished and the app will be running on your phone.
For other examples, same idea, but keep in mind you'll need to build the media first. The RT3DApp example isn't setup for WebOS compiles yet.
Using the MSVC solution you can compile a native Windows version using the special SDL version the NDK gives you. This is useful for debugging NDK specific issues.
To do this, use the pre-setup “Debug WebOS” configuration. It “should” just work as the project is setup to include the NDK stuff through environmental variables that its installer sets up. (example, the project adds $(PalmPDK)\host\lib to the lib paths)