proton:flash_setup
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proton:flash_setup [2012/12/13 02:22] – seth | proton:flash_setup [2012/12/13 06:31] – seth | ||
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==Features== | ==Features== | ||
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It's not a perfect emulation (it's still a work in progress), but all the Proton examples run fine, so it ain't bad either. | It's not a perfect emulation (it's still a work in progress), but all the Proton examples run fine, so it ain't bad either. | ||
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** NOTE ** : Proton using Domain Memory and Stage3D acceleration and Adobe has a rule that if your app makes 50k+ you have to pay them 9 percent. | ** NOTE ** : Proton using Domain Memory and Stage3D acceleration and Adobe has a rule that if your app makes 50k+ you have to pay them 9 percent. | ||
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- | === Step 3: How to add Flash support | + | === Step 3: How to add a Flash target |
* Copy the /flash folder from RTSimpleApp into your own project | * Copy the /flash folder from RTSimpleApp into your own project | ||
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* Edit the / | * Edit the / | ||
* To change the render size of your .swf, change the SWF_SIZE setting in the makefile, and also change the two places the size appears in the test1.html file. | * To change the render size of your .swf, change the SWF_SIZE setting in the makefile, and also change the two places the size appears in the test1.html file. | ||
+ | * Look at App.cpp in RTSimpleApp and notice a subtle change to the audio init - it now uses "new AudioManagerFlash", | ||
* That should be it! If you have nonstandard media folders to copy from, you can fix it by editing build_prepare.bat | * That should be it! If you have nonstandard media folders to copy from, you can fix it by editing build_prepare.bat | ||
proton/flash_setup.txt · Last modified: 2015/09/09 02:00 by seth