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proton:linux_setup [2018/07/28 09:05] – [Grabbing Proton SDK] sethproton:linux_setup [2018/07/28 09:15] – [Command line arguments] seth
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 If the build finishes without errors you'll end up with a binary called ''RTBareBones'' in the ../bin directory. If the build finishes without errors you'll end up with a binary called ''RTBareBones'' in the ../bin directory.
-==== Compiling and running the other examples ==== 
  
-The compilation process for the other examples is exactly the same that what was explained for RTBareBones above. But in addition the other examples than RTBareBones need resources to be built as explained here[[proton:win_setup2|Compiling RTSimpleApp]]. You can do this resource building in Linux as well. The difference is that you need to compile the RTPack tool before it can be done.+To try it:
  
-For instructions how to compile RTPack in Linux see [[proton:rtpack|instructions from here]].+<code bash> 
 +cd ../bin 
 +./RTBareBones 
 +</code>
  
-The resulting binary called ''RTPack'' will appear to a subdirectory called ''build''. Let it stay there.+On my Raspberry Pi I see a spinning triangle fullscreen.  Under Gnome or something I assume it would open in a window due to SDL2 being smart? (Not sure, didn't test it. -Seth )
  
-Now let's build RTSimpleApp just like RTBareBones:+====Compiling and running the other examples====
  
-<code bash> +The compilation process for the other examples is exactly the same that what was explained for RTBareBones above
-cd RTSimpleApp/linux +
-mkdir build +
-cd build +
-cmake .+
-make +
-</code>+
  
-Next we'll build the resources. There is a helper script available that can be used in Linux to do this. There are similar helper scripts for Windows as well. The difference is that while there is a separate Windows script called update_media.bat for each example there is only one script for Linux that tries to take care of all the examples.+But in addition the other examples than RTBareBones need resources to be built as explained here: [[proton:win_setup2|Compiling RTSimpleApp]]
  
-Run the script and see it do its job:+To do this in linux using RTPack, you need to move into your projects media directory and run build_media.sh, which itself runs RTPack/linux/build_media.sh to do the work.
  
-<code bash> +Let's build RTSimpleApp, then build its media:
-cd ../../media +
-../../tools/linux/update_media.sh +
-</code> +
- +
-This will convert the fonts and images to correct format and copy the converted resources to the ''bin'' directory of the example. Next you can run the example:+
  
 <code bash> <code bash>
 +cd RTSimpleApp/linux
 +sh linux_compile.sh
 +cd ../media
 +sh build_media.sh
 cd ../bin cd ../bin
-../linux/build/rtsimpleapp+./RTSimpleApp
 </code> </code>
  
-The rest of the examples can be compiled and run in a similar way.+If that worked, the final stuff (.rtfont and .rttex and .rtpack files probably) will be copied into ../bin/interface, and you'll run the app.
  
-=== How update_media.sh works ===+===How update_media.sh works===
  
 The resource building script goes to the subdirectories of the ''media'' directory and converts fonts and images to the Proton format. It uses a configuration file called ''texture_conversion_flags.txt'' that contains options for converting the images. The examples' ''media'' directories already contain these configuration files but if you'll build your own applications and want to use this system make sure you have these files in place. The resource building script goes to the subdirectories of the ''media'' directory and converts fonts and images to the Proton format. It uses a configuration file called ''texture_conversion_flags.txt'' that contains options for converting the images. The examples' ''media'' directories already contain these configuration files but if you'll build your own applications and want to use this system make sure you have these files in place.
- 
 ==== Debug builds  ==== ==== Debug builds  ====
  
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 ==== Command line arguments ==== ==== Command line arguments ====
 +
 +**Note 7/28/2018:**  I don't think any of this applies anymore since I switched the linux builds to use the normal SDL/SDL2Main.cpp file as a base? -Seth
  
 The Linux versions of the examples accept a few command line arguments. You can choose the video mode and emulated environment (e.g. iOS, Android,...) from a predefined set of presets. You can get a list of the available modes by running any of the examples with option ''-l''. The Linux versions of the examples accept a few command line arguments. You can choose the video mode and emulated environment (e.g. iOS, Android,...) from a predefined set of presets. You can get a list of the available modes by running any of the examples with option ''-l''.
  
 <code bash> <code bash>
-[user@localhost]$ ./rtsimpleapp -l+[user@localhost]$ ./RTSimpleApp -l
 Available video modes: Available video modes:
  
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 <code bash> <code bash>
-./rtsimpleapp "iPad Landscape"+./RTSimpleApp "iPad Landscape"
 </code> </code>
  
proton/linux_setup.txt · Last modified: 2023/06/08 13:21 by seth