This is an old revision of the document!
First, setup the NDK toolchain stuff:
Now you're ready to compare RTBareBones!
If everything worked, you will hear a sound effect when the compile is finished and the app will be running on your phone.
For other examples, same idea, but keep in mind you'll need to build the media first. The RT3DApp example isn't setup for WebOS compiles yet.
All in all, I'd say the WebOS NDK platform is probably the easiest out of all of them to get going and work with.
Note: To quit WebOS apps, you “flick” up on the black finger pad under the screen to make it shrink to “card mode”, then flick again to close the app.