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proton:win_setup [2012/03/02 11:11] – Changed a step in the visual studio project setup. Instead of changing the working directory its better to change the output directory. (Tested in VS2010 will probably the same in VS2008)). I am not sure about this being user specific, I suspect its not. So if this is submitted to the repo this step can go. woutervdproton:win_setup [2012/12/13 06:06] seth
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 === Get Proton SDK === === Get Proton SDK ===
 Use a [[http://tortoisesvn.net/downloads|svn client]] to checkout [[svn://rtsoft.com/rtsvn/proton|svn://rtsoft.com/rtsvn/proton]] to a directory.  (ie, "c:\proton" - the checkout path filename should have no spaces) Use a [[http://tortoisesvn.net/downloads|svn client]] to checkout [[svn://rtsoft.com/rtsvn/proton|svn://rtsoft.com/rtsvn/proton]] to a directory.  (ie, "c:\proton" - the checkout path filename should have no spaces)
 +
 +<html>
 +<strong>Flash version:</strong>
 +</html>
 +
 +<html>
 +<div id="flashContent">
 + <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="480" height="320" id="RTBareBones" align="middle">
 +   <param name="movie" value="/games/test/RTBareBones.swf" />
 +              <!--[if !IE]>-->
 +              <object type="application/x-shockwave-flash" data="/games/test/RTBareBones.swf" width="480" height="320">
 +              <!--<![endif]-->
 +                <param name="wmode" value="direct" />
 +                <param name="allowScriptAccess" value="sameDomain" />
 +                <param name="bgcolor" value="CCCCCC" /> 
 +                <div>
 +                  <h1>You need to update flash:</h1>
 +                  <p><a href="http://www.adobe.com/go/getflashplayer"><img src="http://www.adobe.com/images/shared/download_buttons/get_flash_player.gif" alt="Get Adobe Flash player" /></a></p>
 +                </div>
 +              <!--[if !IE]>-->
 +              </object>
 +              <!--<![endif]-->
 +            </object>
 + </div>
 +</html>
  
 === Running RTBareBones on Windows=== === Running RTBareBones on Windows===
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 === Configuration and compiling === === Configuration and compiling ===
-Nagivate to  /RTBareBones/windows/RTBareBones.sln and double click to open the solution in MSVC++.+Navigate to /RTBareBones/windows/RTBareBones.sln and double click to open the solution in MSVC++.
  
 {{:proton:win_setup1.png?|}} {{:proton:win_setup1.png?|}}
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   * **Debug WebOS** - This config links with the WebOS "SDL like" libraries, useful for debugging WebOS specific issues. I don't have a "release WebOS", not needed as the phone builds are done differently.  If you have a gamepad plugged in, you can use it to fake an accelerometer.   * **Debug WebOS** - This config links with the WebOS "SDL like" libraries, useful for debugging WebOS specific issues. I don't have a "release WebOS", not needed as the phone builds are done differently.  If you have a gamepad plugged in, you can use it to fake an accelerometer.
  
-Before compiling you should do two things.  First, set the output directory.+**Note from WoutervD** - If importing the VS2005 project into 2010you may need to set the bin directory as following:
  
-{{:proton:win_vs_outputdir.png?|}}+{{:proton:win_vs_outputdir.png?100}} <-- not needed for VS2005!
  
 Select the WinRTBareBones project, right click and choose properties. Select "All configurations" from the drop down and navigate to the general configuration properties page and set the output directory to "..\bin". Select the WinRTBareBones project, right click and choose properties. Select "All configurations" from the drop down and navigate to the general configuration properties page and set the output directory to "..\bin".
proton/win_setup.txt · Last modified: 2018/07/28 08:33 by seth