proton_info
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
proton_info [2010/10/29 13:15] – seth | proton_info [2010/12/15 06:23] – seth | ||
---|---|---|---|
Line 11: | Line 11: | ||
* Components designed to be modular and loosely linked, should be possible to understand and fix bugs when you find them yourself | * Components designed to be modular and loosely linked, should be possible to understand and fix bugs when you find them yourself | ||
* Created to be easy to compile on many systems, a single .mak should be all that is required, avoiding the automake/ | * Created to be easy to compile on many systems, a single .mak should be all that is required, avoiding the automake/ | ||
- | * Device specifics abstracted out, native UI usage avoided. | + | * Device specifics abstracted out, native UI usage avoided. |
* Can write raw GL/GLES code and easily import existing C/C++ source you have | * Can write raw GL/GLES code and easily import existing C/C++ source you have | ||
- | * An (optional) entity/ | + | * An (optional) entity/ |
== What Proton SDK isn't === | == What Proton SDK isn't === | ||
Line 31: | Line 31: | ||
* It's complicated. | * It's complicated. | ||
* The syntax is sucky. | * The syntax is sucky. | ||
- | * The good news is you don't really have to touch that stuff at all, it's optional. | + | * The good news is you don't really have to touch that stuff at all, it's optional. |
proton_info.txt · Last modified: 2011/04/26 22:34 by seth