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proton_issues [2013/07/26 01:32]
seth
proton_issues [2013/07/26 04:30]
seth
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   * DirectX gamepads supported through GamepadManager (RTLooneyLadders has a usage example)   * DirectX gamepads supported through GamepadManager (RTLooneyLadders has a usage example)
   * Probably supports the iCade too, but untested   * Probably supports the iCade too, but untested
-  * Define **RT_WIN_MULTITOUCH_SUPPORT** to support multi-touch input. ​ May need the [[http://​www.microsoft.com/​en-us/​download/​details.aspx?​id=3138|Win 7 SDK]].+  * Define **RT_WIN_MULTITOUCH_SUPPORT** to support multi-touch input. ​ May need the [[http://​www.microsoft.com/​en-us/​download/​details.aspx?​id=3138|Win 7 SDK]] and [[https://​connect.microsoft.com/​VisualStudio/​Downloads/​DownloadDetails.aspx?​DownloadID=18623|this hotfix]] for VC 2005.
   * Define **RT_WIN_USE_APPDATA_SAVE_PATH** if you want Proton'​s GetSavePath() to return a unique user data path based on CSIDL_LOCAL_APPDATA instead of the current dir, which is the "​correct way" for Win these days. Note, you should also add a **CreateDirectoryRecursively("",​ GetSavePath());​** if you use this, as it returns a custom folder that might not exist, based on GetAppName()   * Define **RT_WIN_USE_APPDATA_SAVE_PATH** if you want Proton'​s GetSavePath() to return a unique user data path based on CSIDL_LOCAL_APPDATA instead of the current dir, which is the "​correct way" for Win these days. Note, you should also add a **CreateDirectoryRecursively("",​ GetSavePath());​** if you use this, as it returns a custom folder that might not exist, based on GetAppName()
  
proton_issues.txt ยท Last modified: 2018/07/28 12:32 by seth