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        <title>dink</title>
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        <description>Welcome to the RTsoft wiki for everybody&#039;s favorite duck killing hero, Dink Smallwood!

Old versions

If you tried Dink Smallwood HD and had problems with its open GL requirements, you may want to download the old V1.08 version here. It also comes with level editing tools.</description>
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        <description>How to submit to the Amazon Market

Do a release build (run buildRelease.bat) - you&#039;ll notice that in addition to AppName-release.apk, AppName-release-unsigned.apk also exists.  That&#039;s what you upload to Amazon.</description>
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        <description>The most powerful component in the world

What is the most useful component, one that we&#039;ve already used several times at once on each entity in the last tutorial?

The answer may surprise you... we&#039;ll use an extremely simple example to contrast the</description>
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        <description>The Problem



“Update and Render functions? Where we&#039;re going we don&#039;t need hardcoded Update and Render functions”

First of all, a disclaimer:  You don&#039;t really *HAVE* to use the Proton Entity System to use the framework.  If you already have a system you like, or are porting existing code, you can safely ignore most of this section.</description>
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        <description>Features

	*  Create games and apps that run on nine platforms in C++:  OSX, Win, iOS, Android, WebOS, RIM Playbook/BBX, Linux, Flash, HTML5 (note: Flash, BBX and WebOS are no longer actively supported for obvious reasons)
	*  For non console apps, entire engine is based on GL (OpenGL ES 1.X or GL 1.3)</description>
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        <dc:date>2011-07-24T03:46:03+00:00</dc:date>
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        <title>proton_gles_emu</title>
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        <description>Setting PowerVR GL ES 1.X emulator stuff

Running your apps in standard GL is all fine and good, but honestly, any time you&#039;re working deep in the graphic stuff and targeting mobile devices you&#039;re going to want your dev environment to mimic the real thing as closely as possible.</description>
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        <title>proton_info</title>
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        <description>What is Proton SDK?

Proton SDK is an all-in-one framework solution optimized for writing games in C++ and deploying them on many platforms.

Feature list

Design goals

	*  Engine is just source files included in the project, no separate libraries to link for debugging ease (not including system libraries like zlib and gles in some cases)</description>
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        <dc:date>2018-07-28T12:32:34+00:00</dc:date>
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        <description>Proton SDK issues and gotchas

General

	*  What version is it?  Proton is unversioned and the only way to know what has changed or has been fixed is to look at the github history. Interfaces are not expected to change and no “breaking” changes should happen.</description>
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        <dc:date>2012-01-14T10:33:32+00:00</dc:date>
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        <description>How to submit to the Mac App Store

First, you&#039;d better be using the latest xCode 4.x.

Here is the best text I&#039;ve read going over the process.</description>
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        <dc:date>2023-06-09T00:46:25+00:00</dc:date>
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        <title>proton_vsrename</title>
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        <description>How to duplicate an example project with vsrename

At some point you&#039;re probably going to say, “Hey, I understand what&#039;s going on, and I want to build my new game, Laser Cats, based on RTSimpleApp.” (or RT3DApp, etc)

Proton uses hundreds of files and it&#039;s a complete chore to attempt to create Windows, iOS, webOS, BBX, OSX, and Android projects/scripts from scratch.</description>
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        <dc:date>2010-10-25T14:57:33+00:00</dc:date>
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        <description>Just like, install stuff and compile it all</description>
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        <title>proton</title>
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        <description>What is it?

Proton SDK is Seth&#039;s GL/GLES messy multi-platform C++ game SDK. Can output to Windows, Linux (including the Raspberry Pi), HTML5, OS X, iOS, Android. Free and open source.

screenshots

A component based toolbox of useful things built up over the last twenty years. Instead of a giant .lib you link only the .cpp files used when possible to simplify multiplatform support, efficient debugging, as well as keep code size down.</description>
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        <description>Robinson Technologies Wiki

	*  Visit the Proton SDK wiki
	*  Visit the Dink Smallwood wiki</description>
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        <description>Hi to all on this page its content</description>
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        <dc:date>2011-08-28T21:07:30+00:00</dc:date>
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