What is Novashell?
Novashell is a high-level 2D game maker that tries to handle all the hard work behind the scenes allowing you to whip up sweet games using pathfinding, dialog, persistant dynamically sized maps with contruction/decontruction, save anywhere, and especially features that adventure and RPG type games would use. It's also built to allow easy sharing of games you make and modding of them. The underlying concept is everything is cut and pastable and can be added and removed even during play.
The worlds/games/mods it makes can be played under Windows, OS X (universal binaries available), and Linux without changes.
Free to use and distribute stand-alone games.
Open source under a zlib/libpng license. (more)
Screenshots
Screenshots from the included example games:
Note: This software is not feature complete, may have bugs, and the data and scripting formats may change. Only recommended for users who don't mind checking here daily for new versions. Most people should probably wait for the first release instead.
With that warning out of the way, let me also say I really appreciate your critique and help, let's make this good!
After downloading, check out the Getting Started Tutorials and the Novashell Scripting Reference.
If you have any questions, comments, or bug reports, please use the Novashell Forums.
Engine comments/todo list forum thread (Subscribe to get email updates)
Downloads of Latest Version
(the machines that are turned on automatically build and update here on a regular basis, so it's quite possible they could be broken at times or out of sync)View the current history.txt file to see what's changed.
| Download for Windows (built May 8, 2008, 9:11 pm - 15.03 MB) | |
| Download for Mac (built May 8, 2008, 9:24 pm - 19.53 MB) (Universal binaries, requires OSX 10.4 or newer) | |
| Download for Linux (built May 8, 2008, 9:22 pm - 15.7 MB) (binaries require GCC 4.03 to be installed?) |
You a programmer? Then you might want the C++ source too.
*Tiles used in the top view RPG test were created by Danc (Daniel Cook)
* Physics code based on source by Olivier Renault
© 2008 Copyright Seth A. Robinson and Robinson Technologies

