Features:
Multi-platform support using the Clanlib library (Windows, OS X , Linux)
Open source under a zlib/libpng license
Hierarchal goal based AI system enables entities to think and act on events and changing situations in a flexible manner
Advanced physics system
A*Star freeform node based pathfinding capable of navigating an unlimited number of connected maps, warps and doors
Lua scripting (used in games like Baldur's Gate, FarCry, and Warcraft 3)
Free form pixel accurate sprite patch editing as well as emulated conventional tile editing
Unlimited zooming in and out, can show entire worlds on the screen in real time
Support for irregularly shaped maps, dead space never wastes memory
Map dimensions can flexibly change during play, new areas can be added anywhere at any time
Robust automatic save/load allows a fully persistent world
Built in world editor with unlimited brush sizes, multiple undo, cut and paste of any size
Virtual palette map concept, create a map or maps with the tiles you use most to act as a palette to work from
Mini-map system that can update its thumbnails on the fly as the world changes
"Fast forward" game speed feature, hold down a key to speed things up
Visual Profile system makes it easy to apply new looks and animations to entities without modifying the underlying game logic
Parallax scrolling
Powerful particle system
Supports any resolution in windowed or fullscreen, scaling, rotation, tinting, and mirroring of entities.
Advanced audio system supporting music crossfading, positional sounds, and effect filtering such as echo
Real-time "Smart Shadow" generation based on collision information
Create stand-alone games
Comprehensive game modding and modding of a mod support

© Copyright
Seth A. Robinson and
Robinson Technologies