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proton:variants [2010/10/26 14:24] sethproton:variants [2012/07/24 09:43] (current) – 6 members in a VariantList nowadays aki
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 Some code to see how they work: Some code to see how they work:
-<code>+<code cpp>
  
 //instantiate a VariantList with four things in it //instantiate a VariantList with four things in it
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 </code> </code>
  
-Caveat: Currently it will assert if you try to use more than variables in a single VariantList. For speed, I don't dynamically allocate them as needed.  It's a simple define to raise that limit though.+Caveat: Currently it will assert if you try to use more than variables in a single VariantList. For speed, I don't dynamically allocate them as needed.  It's a simple define to raise that limit though.
 ====VariantDB==== ====VariantDB====
 A VariantDB is exactly what it sounds like.  A key/data database of variants! A VariantDB is exactly what it sounds like.  A key/data database of variants!
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 Example: Example:
  
-<code>+<code cpp>
 VariantDB db; VariantDB db;
  
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 You can also save and load them, making them perfect for keeping track of game settings. You can also save and load them, making them perfect for keeping track of game settings.
  
-<code>+<code cpp>
 db.Save(GetSavePath()+"game.dat"); db.Save(GetSavePath()+"game.dat");
  
proton/variants.1288103062.txt.gz · Last modified: 2010/10/26 14:24 by seth