Wow, that’s a long title.
Novashell uses Lua 5.13 under the hood. You can use google to find good tutorials on how it works.
| System Objects | These are global single-instance objects that always exist that you can access at any time. |
| Game Objects | A game can have an unlimited number of these types of things. (maps, entities, etc) |
| Simple Objects | Smaller data structures that can be used anywhere. |
| Effect Objects | Objects related to the EffectManager. Particle systems and such. |
| Global Functions | These are functions not associated with any object. Can be used from anywhere. |
| Brains | Behaviors that can be layered together with an Entity’s BrainManager. |
| States | States that can be set through an Entity’s BrainManager. |
(Click the section name on the sidebar to open/close the section)
Seth A. Robinson (seth@rtsoft.com)
Novashell Home http://www.rtsoft.com/novashell
Novashell Getting Started Tutorials http://www.rtsoft.com/novashell/docs