Allows you to run through the list and look at each tile in it.
When no more tiles are available, nil is returned and ResetNext is automatically called internally.
while true do
tile = tileList:GetNext();
if (tile == nil) then break; end;
LogMsg("Found tile type " .. tile:GetType());
The next Tile in the list, or nil if the end has been reached.
Causes the next call to GetNext to start on the first tile.
class_< vector<unsigned int> >( "LayerList" ) .def(constructor<>()) .def("Add", &vector<unsigned int>::push_back) .def("GetCount", &vector<unsigned int>::size) .def("Get", &NumberGet) .def("__tostring", &LayerListToString) ]