A state that causes an entity to play his run animation and move in the direction he’s current facing at the speed set in Entity::SetDesiredSpeed.

A run animation is detected from the visual profile .xml when anim states named run_left, run_down_left, and so on are found.  The best match for the Entity’s current direction is used.

If you want only one animation for all directions, only set an animation for run_left.

Script functions it calls

If the script function ”OnRunLoop” exists in the entity’s script, it will call it every time the animation loops.

The Entity object.