A state that causes an entity to stop and play his idle animation.

An idle animation is detected from the visual profile .xml when anim states named idle_left, idle_down_left, and so on are found.  The best match for the Entity’s current direction is used.

If you want only one animation for all directions, only set an animation for idle_left.

Script functions it calls

If the script function ”OnIdleLoop” exists in the entity’s script, it will call it every time the animation loops.

If you want a single frame only for your entity, use only this state.
The Entity object.