Wow, that’s a long title.
Novashell uses Lua 5.13 under the hood. You can use google to find good tutorials on how it works.
|System Objects||These are global single-instance objects that always exist that you can access at any time.|
|Game Objects||A game can have an unlimited number of these types of things. (maps, entities, etc)|
|Simple Objects||Smaller data structures that can be used anywhere.|
|Effect Objects||Objects related to the EffectManager. Particle systems and such.|
|Global Functions||These are functions not associated with any object. Can be used from anywhere.|
|Brains||Behaviors that can be layered together with an Entity’s BrainManager.|
|States||States that can be set through an Entity’s BrainManager.|
(Click the section name on the sidebar to open/close the section)
Seth A. Robinson (email@example.com@firstname.lastname@example.org)
Novashell Home http://www.rtsoft.com/novashell
Novashell Getting Started Tutorials http://www.rtsoft.com/novashell/docs